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Many icons, such as Mr Men and Dr Seuss, have their own dedicated sites.įor iOS users we have bad news and good news. Sites such as CBeebies, NickJR and Five's Milkshake offer lots of creative activities based around children's favourite characters. If you're on a tight budget a wander around the web uncovers lots of kid-friendly content that won't cost you a penny.
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Apple also provides a good list of children's software at (opens in new tab). There are also interactive storybooks such as Dr Seuss' Green Eggs and Ham (£20 from Apple), educational applications from the likes of Little Fingers and teacher-developed learning systems such as Dorling Kindersley's Learning Ladder (£13 from the Apple Store).
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Take the award-winning and free paint program Tux Paint, or AlphaBaby, which generates letters and colours whenever the keyboard is pressed or the mouse clicked. There's plenty of Mac software designed for younger children. The same devices that entertain and amuse can educate and inform, and the latest generation of Apple hardware, software and apps is the most intuitive yet. Parenting guru Gina Ford would be appalled, but our iPhones stuffed with Peppa Pig episodes and funny apps such as MouthOff! and Talking Carl have headed off many a tantrum.Īpple kit isn't just good at keeping younger children quiet, though.
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Her professional and academic work covers aspects of art, culture, and media.Tots, toddlers, pre-school and primary school Heide Hagebölling, media-designer and communication scientist, is Professor for Video and Interactive Media at the Academy of Media Arts Cologne, Germany, of which she is co-founder. Narrative perspectives and individual views Individual reception and multi-user-platform Non linearity, orientation and navigation
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The context of dramaturgy, in which these texts are set, fruitfully elicits propositions and reflections over a wide range of significant issues: from innovative narrative structures, interactive games, and new approaches to film, TV and theatre, to radical learning strategies, museum design and navigation, creativity in data space, and the central issues of content building." Roy Ascott, University of Plymouth University of California, L.A.:"Indispensable to anyone wishing to understand the multi-dimensional complexities and challenges of interactive media at its cutting edge, Heide Hagebölling’s book is a brilliant collection of writings from many inspired and inspiring sources. The publication provides designers, authors, artists, theoreticians, media critics and students interested in interactive media with new approaches and views in multimedia content and design. They carefully define and create the rules of altered roles and required competences of both authors and users in a new communicational setting. "Interactive dramaturgies" go beyond the well established term of interactive storytelling. Outstanding case studies and media projects are analyzed, covering a broad range of both applications and genres: culture, art and education museums and exhibitions film, TV, games and entertainment augmented reality and hybrid environments.
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Beyond the traditional concept "Interactive Dramaturgies" is focussing on aesthetic, narrative, structural and communicative elements that develop in interactive situations and multimedia environments.Ī collection of original contributions by internationally renownend multimedia authors, designers, and artists outline design concepts and strategies. Heide Hagebölling develops a new understanding of dramaturgy - so called "Interactive Dramaturgy" or "Expanded Dramaturgy". Interactive media allow and at the same time require new forms of dramaturgy.